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Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

Mozilla · Remote Canada

Workplace
Remote
Posted

About the role

Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL) at Mozilla in Remote Canada. Remote. Posted September 22, 2026.

The role

You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.

Responsibilities

  • Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
  • Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
  • Carry code review and routine upkeep so the FTE engineers can focus on performance.

Definition of done

A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.

Required qualifications

  • Strong C++ and/or Rust.
  • Knowledge of graphics frameworks and GPU architecture.
  • Strong debugging and optimization in a multithreaded codebase.
  • Able to work independently and lead technically in a large, mature codebase.

Preferred

  • Shader languages; mobile/Android; open-source collaboration.

Hiring Ranges:

Canada Tier 1 Locations$145,800—$186,172 CADCanada Tier 2 Locations$131,400—$154,600 CAD

Prefer to apply yourself? Apply on Mozilla’s site

Quick answers

Is this job remote?

Yes, this is a remote role for candidates in CA.

How do you apply?

Apply on Mozilla’s site using the link on this page. With a free Jobmagic account you can see how well you fit first.

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