# Helix AI Engineer, XR at Figure

Helix AI Engineer, XR at Figure in San Jose, CA. Full-time, paying $200k–$400k. Posted July 22, 2026.

- Company: Figure
- Location: San Jose, CA
- Job type: Full-time
- Pay: $200k–$400k
- Posted: 2026-07-22
- Apply: https://job-boards.greenhouse.io/figureai/jobs/4699095006
- Source: https://jobmagic.ai/jobs/helix-ai-engineer-xr-figure-aj9hre

## Requirements

- Deep hands-on XR development experience - OpenXR, Unity, Godot, Unreal Engine, and/or WebXR,
- Comfortable working in XR for extended periods; this is your daily environment, not an occasional tool.
- Strong C++.
- Experience with video streaming and low-latency transmission systems.
- Experience with high-precision motion-capture systems and tracking technologies.
- Startup experience — you know how to operate with ambiguity and move fast.
- Bonus: computer vision, robotics, custom hardware, cloud APIs, haptics.

## Description

Figure is an AI robotics company developing autonomous general-purpose humanoid robots. The goal of the company is to ship humanoid robots with human level intelligence. Its robots are engineered to perform a variety of tasks in the home and commercial markets. Figure is headquartered in San Jose, CA.
You’ll be working within our small but impactful XR team, contributing to a number of critical projects. One morning you might be debugging an XR app, the next afternoon you're running a hardware experiment on the robot. You'll thrive here if you love that kind of variety and move fast without needing a playbook.

**Responsibilities: **

- Build and maintain XR products to interface with our robots and data-capture hardware - implementing features, fixing bugs, and ensuring reliability as we scale.

- Design and build out intuitive spatial user interfaces and visualizations.

- Harden our XR data sync processes.

- Integrate custom hardware stacks with off-the-shelf XR headsets.

- Jump across hardware experiments, bug fixes, and new feature development as priorities shift.

**Requirements: **

- Deep hands-on XR development experience - OpenXR, Unity, Godot, Unreal Engine, and/or WebXR,

- Comfortable working in XR for extended periods; this is your daily environment, not an occasional tool.

- Strong C++.

- Experience with video streaming and low-latency transmission systems.

- Experience with high-precision motion-capture systems and tracking technologies.

- Startup experience — you know how to operate with ambiguity and move fast.

- Bonus: computer vision, robotics, custom hardware, cloud APIs, haptics.

The US base salary range for this full-time position is $200,000 to $400,000 per year.

The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and experience. The total compensation package may also include additional components/benefits depending on the specific role. This information will be shared if an employment offer is extended.
