# Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL) at Mozilla

Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL) at Mozilla in Remote Canada. Remote. Posted September 22, 2026.

- Company: Mozilla
- Location: Remote Canada
- Workplace: Remote
- Posted: 2026-09-22
- Apply: https://job-boards.greenhouse.io/mozilla/jobs/8220545
- Source: https://jobmagic.ai/jobs/contract-staff-software-engineer-performance-graphics-crust-webgl-mozilla-ckns64

## Requirements

- Strong C++ and/or Rust.
- Knowledge of graphics frameworks and GPU architecture.
- Strong debugging and optimization in a multithreaded codebase.
- Able to work independently and lead technically in a large, mature codebase.

## Description

### **The role**

You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.

### **Responsibilities**

- Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.

- Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).

- Carry code review and routine upkeep so the FTE engineers can focus on performance.

### **Definition of done**

A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.

### **Required qualifications**

- Strong C++ and/or Rust.

- Knowledge of graphics frameworks and GPU architecture.

- Strong debugging and optimization in a multithreaded codebase.

- Able to work independently and lead technically in a large, mature codebase.

### **Preferred**

- Shader languages; mobile/Android; open-source collaboration.

**Hiring Ranges:**
Canada Tier 1 Locations$145,800—$186,172 CADCanada Tier 2 Locations$131,400—$154,600 CAD
